nbdkit-plugin(3)

NAME

   nbdkit-plugin - How to write nbdkit plugins

SYNOPSIS

    #include <nbdkit-plugin.h>

    #define THREAD_MODEL NBDKIT_THREAD_MODEL_SERIALIZE_ALL_REQUESTS

    static void *
    myplugin_open (void)
    {
      /* create a handle ... */
      return handle;
    }

    static struct nbdkit_plugin plugin = {
      .name              = "myplugin",
      .open              = myplugin_open,
      .get_size          = myplugin_get_size,
      .pread             = myplugin_pread,
      .pwrite            = myplugin_pwrite,
      /* etc */
    };

    NBDKIT_REGISTER_PLUGIN(plugin)

   When this has been compiled to a shared library, do:

    nbdkit [--args ...] ./myplugin.so [key=value ...]

   When debugging, use the -fv options:

    nbdkit -fv ./myplugin.so [key=value ...]

DESCRIPTION

   An nbdkit plugin is a new source device which can be served using the
   Network Block Device (NBD) protocol.  This manual page describes how to
   create an nbdkit plugin in C.

   For example plugins, take a look at the source of nbdkit, in the
   "plugins" directory.

   To write plugins in other languages, see: nbdkit-ocaml-plugin(3),
   nbdkit-perl-plugin(3), nbdkit-python-plugin(3), nbdkit-ruby-plugin(3).

"nbdkit-plugin.h"

   All plugins should start by including this header file:

    #include <nbdkit-plugin.h>

"#define THREAD_MODEL"

   All plugins must define a thread model.  See "THREADS" below for
   details.  It is generally safe to use:

    #define THREAD_MODEL NBDKIT_THREAD_MODEL_SERIALIZE_ALL_REQUESTS

"struct nbdkit_plugin"

   All plugins must define and register one "struct nbdkit_plugin", which
   contains the name of the plugin and pointers to callback functions.

    static struct nbdkit_plugin plugin = {
      .name              = "myplugin",
      .longname          = "My Plugin",
      .description       = "This is my great plugin for nbdkit",
      .open              = myplugin_open,
      .get_size          = myplugin_get_size,
      .pread             = myplugin_pread,
      .pwrite            = myplugin_pwrite,
      /* etc */
    };

    NBDKIT_REGISTER_PLUGIN(plugin)

   The ".name" field is the name of the plugin.

   The callbacks are described below (see "CALLBACKS").  Only ".name",
   ".open", ".get_size" and ".pread" are required.  All other callbacks
   can be omitted.  However almost all plugins should have a ".close"
   callback.  Most real-world plugins will also want to declare some of
   the other callbacks.

   The nbdkit server calls the callbacks in the following order over the
   lifetime of the plugin:

   ".load"
       is called once just after the plugin is loaded into memory.

   ".config" and ".config_complete"
       ".config" is called zero or more times during command line parsing.
       ".config_complete" is called once after all configuration
       information has been passed to the plugin.

       Both are called after loading the plugin but before any connections
       are accepted.

   ".open"
       A new client has connected.

   ".can_write", ".get_size" and other option negotiation callbacks
       These are called during option negotiation with the client, but
       before any data is served.

   ".pread", ".pwrite" and other data serving callbacks
       After option negotiation has finished, these may be called to serve
       data.  Depending on the thread model chosen, they might be called
       in parallel from multiple threads.

   ".close"
       The client has disconnected.

   ".open" ... ".close"
       The sequence ".open" ... ".close" can be called repeatedly over the
       lifetime of the plugin, and can be called in parallel (depending on
       the thread model).

   ".unload"
       is called once just before the plugin is unloaded from memory.

ERROR HANDLING

   If there is an error in the plugin, the plugin should call
   "nbdkit_error" with the error message, and then return an error
   indication from the callback, eg. NULL or -1.

   "nbdkit_error" has the following prototype and works like printf(3):

    void nbdkit_error (const char *fs, ...);

FILENAMES AND PATHS

   The server usually (not always) changes directory to "/" before it
   starts serving connections.  This means that any relative paths passed
   during configuration will not work when the server is running (example:
   "nbdkitplugin.sofile=disk.img").

   To avoid problems, prepend relative paths with the current directory
   before storing them in the handle.  Or open files and store the file
   descriptor.

   "nbdkit_absolute_path"
    char *nbdkit_absolute_path (const char *filename);

   The utility function "nbdkit_absolute_path" converts any path to an
   absolute path.

   If conversion was not possible, this calls "nbdkit_error" and returns
   "NULL".  Note that this function does not check that the file exists.

   The returned string must be freed by the caller.

CALLBACKS

   ".name"
    const char *name;

   This field (a string) is required, and must contain only ASCII
   alphanumeric characters and be unique amongst all plugins.

   ".version"
    const char *version;

   Plugins may optionally set a version string which is displayed in help
   and debugging output.

   ".longname"
    const char *longname;

   An optional free text name of the plugin.  This field is used in error
   messages.

   ".description"
    const char *description;

   An optional multi-line description of the plugin.

   ".load"
    void load (void);

   This is called once just after the plugin is loaded into memory.  You
   can use this to perform any global initialization needed by the plugin.

   ".unload"
    void unload (void);

   This may be called once just before the plugin is unloaded from memory.
   Note that it's not guaranteed that ".unload" will always be called (eg.
   the server might be killed or segfault), so you should try to make the
   plugin as robust as possible by not requiring cleanup.

   ".config"
    int config (const char *key, const char *value);

   On the nbdkit command line, after the plugin filename, come an optional
   list of "key=value" arguments.  These are passed to the plugin through
   this callback when the plugin is first loaded and before any
   connections are accepted.

   This callback may be called zero or more times.  Both "key" and "value"
   parameters will be non-NULL, but it is possible for either to be empty
   strings.  The strings are owned by nbdkit but will remain valid for the
   lifetime of the plugin, so the plugin does not need to copy them.

   The format of the "key" accepted by plugins is up to the plugin, but
   you should probably look at other plugins and follow the same
   conventions.

   If the value is a relative path, then note that the server changes
   directory when it starts up.  See "FILENAMES AND PATHS" above.

   If the ".config" callback is not provided by the plugin, and the user
   tries to specify any "key=value" arguments, then nbdkit will exit with
   an error.

   If there is an error, ".config" should call "nbdkit_error" with an
   error message and return "-1".

   ".config_complete"
    int config_complete (void);

   This optional callback is called after all the configuration has been
   passed to the plugin.  It is a good place to do checks, for example
   that the user has passed the required parameters to the plugin.

   If there is an error, ".config_complete" should call "nbdkit_error"
   with an error message and return "-1".

   ".config_help"
    const char *config_help;

   This optional multi-line help message should summarize any "key=value"
   parameters that it takes.  It does not need to repeat what already
   appears in ".description".

   If the plugin doesn't take any config parameters you should probably
   omit this.

   ".open"
    void *open (int readonly);

   This is called when a new client connects to the nbdkit server.  The
   callback should allocate a handle and return it.  This handle is passed
   back to other callbacks and could be freed in the ".close" callback.

   Note that the handle is completely opaque to nbdkit, but it must not be
   NULL.

   The "readonly" flag informs the plugin that the user requested a read-
   only connection using the -r flag on the command line.  Note that the
   plugin may additionally force the connection to be readonly (even if
   this flag is false) by returning false from the ".can_write" callback.
   So if your plugin can only serve read-only, you can ignore this
   parameter.

   If there is an error, ".open" should call "nbdkit_error" with an error
   message and return "NULL".

   ".close"
    void close (void *handle);

   This is called when the client closes the connection.  It should clean
   up any per-connection resources.

   Note there is no way in the NBD protocol to communicate close errors
   back to the client, for example if your plugin calls close(2) and you
   are checking for errors (as you should do).  Therefore the best you can
   do is to log the error on the server.  Well-behaved NBD clients should
   try to flush the connection before it is closed and check for errors,
   but obviously this is outside the scope of nbdkit.

   ".get_size"
    int64_t get_size (void *handle);

   This is called during the option negotiation phase of the protocol to
   get the size (in bytes) of the block device being exported.

   The returned size must be  0.  If there is an error, ".get_size"
   should call "nbdkit_error" with an error message and return "-1".

   ".can_write"
    int can_write (void *handle);

   This is called during the option negotiation phase to find out if the
   handle supports writes.

   If there is an error, ".can_write" should call "nbdkit_error" with an
   error message and return "-1".

   This callback is not required.  If omitted, then we return true iff a
   ".pwrite" callback has been defined.

   ".can_flush"
    int can_flush (void *handle);

   This is called during the option negotiation phase to find out if the
   handle supports the flush-to-disk operation.

   If there is an error, ".can_flush" should call "nbdkit_error" with an
   error message and return "-1".

   This callback is not required.  If omitted, then we return true iff a
   ".flush" callback has been defined.

   ".is_rotational"
    int is_rotational (void *handle);

   This is called during the option negotiation phase to find out if the
   backing disk is a rotational medium (like a disk) or not (like an SSD).
   If true, this may cause the client to reorder requests to make them
   more efficient for a slow rotating disk.

   If there is an error, ".is_rotational" should call "nbdkit_error" with
   an error message and return "-1".

   This callback is not required.  If omitted, then we return false.

   ".can_trim"
    int can_trim (void *handle);

   This is called during the option negotiation phase to find out if the
   plugin supports the trim/discard operation for punching holes in the
   backing storage.

   If there is an error, ".can_trim" should call "nbdkit_error" with an
   error message and return "-1".

   This callback is not required.  If omitted, then we return true iff a
   ".trim" callback has been defined.

   ".pread"
    int pread (void *handle, void *buf, uint32_t count, uint64_t offset);

   During the data serving phase, nbdkit calls this callback to read data
   from the backing store.  "count" bytes starting at "offset" in the
   backing store should be read and copied into "buf".  nbdkit takes care
   of all bounds- and sanity-checking, so the plugin does not need to
   worry about that.

   The callback must read the whole "count" bytes if it can.  The NBD
   protocol doesn't allow partial reads (instead, these would be errors).
   If the whole "count" bytes was read, the callback should return 0 to
   indicate there was no error.

   If there is an error (including a short read which couldn't be
   recovered from), ".pread" should call "nbdkit_error" with an error
   message and return "-1".

   ".pwrite"
    int pwrite (void *handle, const void *buf, uint32_t count, uint64_t offset);

   During the data serving phase, nbdkit calls this callback to write data
   to the backing store.  "count" bytes starting at "offset" in the
   backing store should be written using the data in "buf".  nbdkit takes
   care of all bounds- and sanity-checking, so the plugin does not need to
   worry about that.

   The callback must write the whole "count" bytes if it can.  The NBD
   protocol doesn't allow partial writes (instead, these would be errors).
   If the whole "count" bytes was written successfully, the callback
   should return 0 to indicate there was no error.

   If there is an error (including a short write which couldn't be
   recovered from), ".pwrite" should call "nbdkit_error" with an error
   message and return "-1".

   ".flush"
    int flush (void *handle);

   During the data serving phase, this callback is used to fdatasync(2)
   the backing store, ie. to ensure it has been completely written to a
   permanent medium.  If that is not possible then you can omit this
   callback.

   If there is an error, ".flush" should call "nbdkit_error" with an error
   message and return "-1".

   ".trim"
    int trim (void *handle, uint32_t count, uint64_t offset);

   During the data serving phase, this callback is used to "punch holes"
   in the backing store.  If that is not possible then you can omit this
   callback.

   If there is an error, ".trim" should call "nbdkit_error" with an error
   message and return "-1".

THREADS

   Each nbdkit plugin must declare its thread safety model by defining the
   "THREAD_MODEL" macro.  (This macro is used by
   "NBDKIT_REGISTER_PLUGIN").

   The possible settings for "THREAD_MODEL" are defined below.

   "#define THREAD_MODEL NBDKIT_THREAD_MODEL_SERIALIZE_CONNECTIONS"
       Only a single handle can be open at any time, and all requests
       happen from one thread.

       Note this means only one client can connect to the server at any
       time.  If a second client tries to connect it will block waiting
       for the first client to close the connection.

   "#define THREAD_MODEL NBDKIT_THREAD_MODEL_SERIALIZE_ALL_REQUESTS"
       This is a safe default for most plugins.

       Multiple handles can be open at the same time, but data requests
       are serialized so that for the plugin as a whole only one
       read/write/etc request will be in progress at any time.

       This is a useful setting if the library you are using is not
       thread-safe.  However performance may not be good.

   "#define THREAD_MODEL NBDKIT_THREAD_MODEL_SERIALIZE_REQUESTS"
       Multiple handles can be open and multiple data requests can happen
       in parallel.  However only one request will happen per handle at a
       time (but requests on different handles might happen concurrently).

   "#define THREAD_MODEL NBDKIT_THREAD_MODEL_PARALLEL"
       Multiple handles can be open and multiple data requests can happen
       in parallel (even on the same handle).

       All the libraries you use must be thread-safe and reentrant.  You
       may also need to provide mutexes for fields in your connection
       handle.

   If none of the above thread models are suitable, then use
   "NBDKIT_THREAD_MODEL_PARALLEL" and implement your own locking using
   "pthread_mutex_t" etc.

PARSING SIZE PARAMETERS

   Use the "nbdkit_parse_size" utility function to parse human-readable
   size strings such as "100M" into the size in bytes.

    int64_t nbdkit_parse_size (const char *str);

   "str" can be a string in a number of common formats.  The function
   returns the size in bytes.  If there was an error, it returns "-1".

DEBUGGING

   Run the server with -f and -v options so it doesn't fork and you can
   see debugging information:

    nbdkit -fv ./myplugin.so [key=value [key=value [...]]]

   To print debugging information from within the plugin, call
   "nbdkit_debug", which has the following prototype and works like
   printf(3):

    void nbdkit_debug (const char *fs, ...);

   Note that "nbdkit_debug" only prints things when the server is in
   verbose mode (-v option).

INSTALLING THE PLUGIN

   The plugin is a "*.so" file and possibly a manual page.  You can of
   course install the plugin "*.so" file wherever you want, and users will
   be able to use it by running:

    nbdkit /path/to/plugin.so [args]

   However if the shared library has a name of the form
   "nbdkit-name-plugin.so" and if the library is installed in the
   $plugindir directory, then users can be run it by only typing:

    nbdkit name [args]

   The location of the $plugindir directory is set when nbdkit is compiled
   and can be found by doing:

    nbdkit --dump-config

WRITING PLUGINS IN OTHER PROGRAMMING LANGUAGES

   You can also write nbdkit plugins in OCaml, Perl, Python or Ruby.
   Other programming languages may be offered in future.

   For more information see: nbdkit-ocaml-plugin(3),
   nbdkit-perl-plugin(3), nbdkit-python-plugin(3), nbdkit-ruby-plugin(3).

SEE ALSO

   nbdkit(1), nbdkit-example1-plugin(1), nbdkit-example2-plugin(1),
   nbdkit-example3-plugin(1), nbdkit-ocaml-plugin(3),
   nbdkit-perl-plugin(3), nbdkit-python-plugin(3), nbdkit-ruby-plugin(3).

AUTHORS

   Richard W.M. Jones

COPYRIGHT

   Copyright (C) 2013-2016 Red Hat Inc.

LICENSE

   Redistribution and use in source and binary forms, with or without
   modification, are permitted provided that the following conditions are
   met:

   *   Redistributions of source code must retain the above copyright
       notice, this list of conditions and the following disclaimer.

   *   Redistributions in binary form must reproduce the above copyright
       notice, this list of conditions and the following disclaimer in the
       documentation and/or other materials provided with the
       distribution.

   *   Neither the name of Red Hat nor the names of its contributors may
       be used to endorse or promote products derived from this software
       without specific prior written permission.

   THIS SOFTWARE IS PROVIDED BY RED HAT AND CONTRIBUTORS ''AS IS'' AND ANY
   EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
   IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
   PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL RED HAT OR CONTRIBUTORS BE
   LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
   CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
   SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
   BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
   WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
   OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
   ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.



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