glFramebufferTextureLayer(3G)

NAME

   glFramebufferTextureLayer, glNamedFramebufferTextureLayer - attach a
   single layer of a texture object as a logical buffer of a framebuffer
   object

C SPECIFICATION

   void glFramebufferTextureLayer(GLenum target, GLenum attachment,
                                  GLuint texture, GLint level,
                                  GLint layer);

   void glNamedFramebufferTextureLayer(GLuint framebuffer,
                                       GLenum attachment, GLuint texture,
                                       GLint level, GLint layer);

PARAMETERS

   target
       Specifies the target to which the framebuffer is bound for
       glFramebufferTextureLayer.

   framebuffer
       Specifies the name of the framebuffer object for
       glNamedFramebufferTextureLayer.

   attachment
       Specifies the attachment point of the framebuffer.

   texture
       Specifies the name of an existing texture object to attach.

   level
       Specifies the mipmap level of the texture object to attach.

   layer
       Specifies the layer of the texture object to attach.

DESCRIPTION

   glFramebufferTextureLayer and glNamedFramebufferTextureLayer attach a
   single layer of a three-dimensional or array texture object as one of
   the logical buffers of the specified framebuffer object. Textures
   cannot be attached to the default draw and read framebuffer, so they
   are not valid targets of these commands.

   For glFramebufferTextureLayer, the framebuffer object is that bound to
   target, which must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or
   GL_FRAMEBUFFER.  GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER.

   For glNamedFramebufferTextureLayer, framebuffer is the name of the
   framebuffer object.

   attachment specifies the logical attachment of the framebuffer and must
   be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or
   GL_DEPTH_STENCIL_ATTACHMENT.  i in GL_COLOR_ATTACHMENTi may range from
   zero to the value of GL_MAX_COLOR_ATTACHMENTS minus one. Attaching a
   level of a texture to GL_DEPTH_STENCIL_ATTACHMENT is equivalent to
   attaching that level to both the GL_DEPTH_ATTACHMENTand the
   GL_STENCIL_ATTACHMENT attachment points simultaneously.

   If texture is not zero, it must be the name of a three-dimensional,
   two-dimensional multisample array, one- or two-dimensional array, or
   cube map array texture.

   If texture is a three-dimensional texture, then level must be greater
   than or equal to zero and less than or equal to $log_2$ of the value of
   GL_MAX_3D_TEXTURE_SIZE.

   If texture is a two-dimensional array texture, then level must be
   greater than or equal to zero and less than or equal to $log_2$ of the
   value of GL_MAX_TEXTURE_SIZE.

   For cube map textures, layer is translated into a cube map face
   according to $$ face = k 	mod 6. $$ For cube map array textures, layer
   is translated into an array layer and face according to $$ layer =
   \left\lfloor { layer \over 6 } \right\rfloor$$ and $$ face = k 	mod 6.
   $$

ERRORS

   GL_INVALID_ENUM is generated by glFramebufferTexture if target is not
   one of the accepted framebuffer targets.

   GL_INVALID_OPERATION is generated by glFramebufferTexture if zero is
   bound to target.

   GL_INVALID_OPERATION is generated by glNamedFramebufferTexture if
   framebuffer is not the name of an existing framebuffer object.

   GL_INVALID_ENUM is generated if attachment is not one of the accepted
   attachment points.

   GL_INVALID_OPERATION is generated if texture is not zero and is not the
   name of an existing three-dimensional, two-dimensional multisample
   array, one- or two-dimensional array, cube map, or cube map array
   texture.

   GL_INVALID_VALUE is generated if texture is not zero and level is not a
   supported texture level for texture, as described above.

   GL_INVALID_VALUE is generated if texture is not zero and layer is
   larger than the value of GL_MAX_3D_TEXTURE_SIZE minus one (for
   three-dimensional texture objects), or larger than the value of
   GL_MAX_ARRAY_TEXTURE_LAYERS minus one (for array texture objects).

   GL_INVALID_VALUE is generated if texture is not zero and layer is
   negative.

   GL_INVALID_OPERATION is generated by if texture is a buffer texture.

VERSION SUPPORT

   
                                                  OpenGL Version                                         
   
   Function                        2.0  2.1  3.0  3.1  3.2  3.3  4.0  4.1  4.2  4.3  4.4  4.5 
   /                                                                                          
   Feature                                                                                    
   Name                                                                                       
   
   glFramebufferTextureLayer        -    -                                          
   
   glNamedFramebufferTextureLayer   -    -    -    -    -    -    -    -    -    -    -      
   

SEE ALSO

   glGenFramebuffers(), glBindFramebuffer(), glGenRenderbuffers(),
   glFramebufferTexture(), glFramebufferTextureFace()

COPYRIGHT

   Copyright  2010-2014 Khronos Group. This material may be distributed
   subject to the terms and conditions set forth in the Open Publication
   License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

COPYRIGHT

   Copyright  2010-2014 Khronos Group

[FIXME: source]                   07/22/2015          GLFRAMEBUFFERTEXTURE(3G)



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