glFramebufferTexture(3G)

NAME

   glFramebufferTexture - attach a level of a texture object as a logical
   buffer of a framebuffer object

C SPECIFICATION

   void glFramebufferTexture(GLenum target, GLenum attachment,
                             GLuint texture, GLint level);

   void glFramebufferTexture1D(GLenum target, GLenum attachment,
                               GLenum textarget, GLuint texture,
                               GLint level);

   void glFramebufferTexture2D(GLenum target, GLenum attachment,
                               GLenum textarget, GLuint texture,
                               GLint level);

   void glFramebufferTexture3D(GLenum target, GLenum attachment,
                               GLenum textarget, GLuint texture,
                               GLint level, GLint layer);

   void glNamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
                                  GLuint texture, GLint level);

PARAMETERS

   target
       Specifies the target to which the framebuffer is bound for all
       commands exceptglNamedFramebufferTexture.

   framebuffer
       Specifies the name of the framebuffer object for
       glNamedFramebufferTexture.

   attachment
       Specifies the attachment point of the framebuffer.

   textarget
       For glFramebufferTexture1D, glFramebufferTexture2D and
       glFramebufferTexture3D, specifies what type of texture is expected
       in the texture parameter, or for cube map textures, which face is
       to be attached.

   texture
       Specifies the name of an existing texture object to attach.

   level
       Specifies the mipmap level of the texture object to attach.

DESCRIPTION

   These commands attach a selected mipmap level or image of a texture
   object as one of the logical buffers of the specified framebuffer
   object. Textures cannot be attached to the default draw and read
   framebuffer, so they are not valid targets of these commands.

   For all commands exceptglNamedFramebufferTexture, the framebuffer
   object is that bound to target, which must be GL_DRAW_FRAMEBUFFER,
   GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER.  GL_FRAMEBUFFER is equivalent
   to GL_DRAW_FRAMEBUFFER.

   For glNamedFramebufferTexture, framebuffer is the name of the
   framebuffer object.

   attachment specifies the logical attachment of the framebuffer and must
   be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or
   GL_DEPTH_STENCIL_ATTACHMENT.  i in GL_COLOR_ATTACHMENTi may range from
   zero to the value of GL_MAX_COLOR_ATTACHMENTS minus one. Attaching a
   level of a texture to GL_DEPTH_STENCIL_ATTACHMENT is equivalent to
   attaching that level to both the GL_DEPTH_ATTACHMENTand the
   GL_STENCIL_ATTACHMENT attachment points simultaneously.

   For glFramebufferTexture1D, glFramebufferTexture2D and
   glFramebufferTexture3D, textarget specifies what type of texture is
   named by texture, and for cube map textures, specifies the face that is
   to be attached. If texture is not zero, it must be the name of an
   existing texture object with effective target textarget unless it is a
   cube map texture, in which case textarget must be
   GL_TEXTURE_CUBE_MAP_POSITIVE_XGL_TEXTURE_CUBE_MAP_NEGATIVE_X,
   GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
   GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.

   If texture is non-zero, the specified level of the texture object named
   texture is attached to the framebfufer attachment point named by
   attachment. For glFramebufferTexture1D, glFramebufferTexture2D, and
   glFramebufferTexture3D, texture must be zero or the name of an existing
   texture with an effective target of textarget, or texture must be the
   name of an existing cube-map texture and textarget must be one of
   GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
   GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
   GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.

   If textarget is GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE, or
   GL_TEXTURE_2D_MULTISAMPLE_ARRAY, then level must be zero.

   If textarget is GL_TEXTURE_3D, then level must be greater than or equal
   to zero and less than or equal to $log_2$ of the value of
   GL_MAX_3D_TEXTURE_SIZE.

   If textarget is one of GL_TEXTURE_CUBE_MAP_POSITIVE_X,
   GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
   GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, or
   GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, then level must be greater than or
   equal to zero and less than or equal to $log_2$ of the value of
   GL_MAX_CUBE_MAP_TEXTURE_SIZE.

   For all other values of textarget, level must be greater than or equal
   to zero and less than or equal to $log_2$ of the value of
   GL_MAX_TEXTURE_SIZE.

   layer specifies the layer of a 2-dimensional image within a
   3-dimensional texture.

   For glFramebufferTexture1D, if texture is not zero, then textarget must
   be GL_TEXTURE_1D. For glFramebufferTexture2D, if texture is not zero,
   textarget must be one of GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE,
   GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
   GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
   GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or
   GL_TEXTURE_2D_MULTISAMPLE. For glFramebufferTexture3D, if texture is
   not zero, then textarget must be GL_TEXTURE_3D.

   For glFramebufferTexture and glNamedFramebufferTexture, if texture is
   the name of a three-dimensional, cube map array, cube map, one- or
   two-dimensional array, or two-dimensional multisample array texture,
   the specified texture level is an array of images, and the framebuffer
   attachment is considered to be layered.

ERRORS

   GL_INVALID_ENUM is generated by all commands accepting a target
   parameter if it is not one of the accepted framebuffer targets.

   GL_INVALID_OPERATION is generated by all commands accepting a target
   parameter if zero is bound to that target.

   GL_INVALID_OPERATION is generated by glNamedFramebufferTexture if
   framebuffer is not the name of an existing framebuffer object.

   GL_INVALID_ENUM is generated if attachment is not one of the accepted
   attachment points.

   GL_INVALID_VALUE is generated if texture is not zero or the name of an
   existing texture object.

   GL_INVALID_VALUE is generated if texture is not zero and level is not a
   supported texture level for texture.

   GL_INVALID_VALUE is generated by glFramebufferTexture3D if texture is
   not zero and layer is larger than the value of GL_MAX_3D_TEXTURE_SIZE
   minus one.

   GL_INVALID_OPERATION is generated by all commands accepting a textarget
   parameter if texture is not zero, and textarget and the effective
   target of texture are not compatible.

   GL_INVALID_OPERATION is generated by if texture is a buffer texture.

VERSION SUPPORT

   
                                             OpenGL Version                                         
   
   Function                   2.0  2.1  3.0  3.1  3.2  3.3  4.0  4.1  4.2  4.3  4.4  4.5 
   /                                                                                     
   Feature                                                                               
   Name                                                                                  
   
   glFramebufferTexture        -    -    -    -                                  
   
   glFramebufferTexture1D      -    -                                          
   
   glFramebufferTexture2D      -    -                                          
   
   glFramebufferTexture3D      -    -                                          
   
   glNamedFramebufferTexture   -    -    -    -    -    -    -    -    -    -    -      
   

SEE ALSO

   glGenFramebuffers(), glBindFramebuffer(), glGenRenderbuffers(),
   glFramebufferTexture(), glFramebufferTexture1D(),
   glFramebufferTexture2D(), glFramebufferTexture3D()

COPYRIGHT

   Copyright  2010-2014 Khronos Group. This material may be distributed
   subject to the terms and conditions set forth in the Open Publication
   License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

COPYRIGHT

   Copyright  2010-2014 Khronos Group

[FIXME: source]                   07/22/2015          GLFRAMEBUFFERTEXTURE(3G)



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