glBufferStorage(3G)

NAME

   glBufferStorage, glNamedBufferStorage - creates and initializes a
   buffer object's immutable data store

C SPECIFICATION

   void glBufferStorage(GLenum target, GLsizeiptr size,
                        const GLvoid * data, GLbitfield flags);

   void glNamedBufferStorage(GLuint buffer, GLsizei size,
                             const void *data, GLbitfield flags);

PARAMETERS

   target
       Specifies the target to which the buffer object is bound for
       glBufferStorage, which must be one of the buffer binding targets in
       the following table:

       
       Buffer Binding Target         Purpose                    
       
       GL_ARRAY_BUFFER               Vertex attributes          
       
       GL_ATOMIC_COUNTER_BUFFER      Atomic counter storage     
       
       GL_COPY_READ_BUFFER           Buffer copy source         
       
       GL_COPY_WRITE_BUFFER          Buffer copy destination    
       
       GL_DISPATCH_INDIRECT_BUFFER   Indirect compute dispatch  
                                     commands                   
       
       GL_DRAW_INDIRECT_BUFFER       Indirect command arguments 
       
       GL_ELEMENT_ARRAY_BUFFER       Vertex array indices       
       
       GL_PIXEL_PACK_BUFFER          Pixel read target          
       
       GL_PIXEL_UNPACK_BUFFER        Texture data source        
       
       GL_QUERY_BUFFER               Query result buffer        
       
       GL_SHADER_STORAGE_BUFFER      Read-write storage for     
                                     shaders                    
       
       GL_TEXTURE_BUFFER             Texture data buffer        
       
       GL_TRANSFORM_FEEDBACK_BUFFER  Transform feedback buffer  
       
       GL_UNIFORM_BUFFER             Uniform block storage      
       

   buffer
       Specifies the name of the buffer object for glNamedBufferStorage
       function.

   size
       Specifies the size in bytes of the buffer object's new data store.

   data
       Specifies a pointer to data that will be copied into the data store
       for initialization, or NULL if no data is to be copied.

   flags
       Specifies the intended usage of the buffer's data store. Must be a
       bitwise combination of the following flags.
       GL_DYNAMIC_STORAGE_BIT, GL_MAP_READ_BITGL_MAP_WRITE_BIT,
       GL_MAP_PERSISTENT_BIT, GL_MAP_COHERENT_BIT, and
       GL_CLIENT_STORAGE_BIT.

DESCRIPTION

   glBufferStorage and glNamedBufferStorage create a new immutable data
   store. For glBufferStorage, the buffer object currently bound to target
   will be initialized. For glNamedBufferStorage, buffer is the name of
   the buffer object that will be configured. The size of the data store
   is specified by size. If an initial data is available, its address may
   be supplied in data. Otherwise, to create an uninitialized data store,
   data should be NULL.

   The flags parameters specifies the intended usage of the buffer's data
   store. It must be a bitwise combination of a subset of the following
   flags:

   GL_DYNAMIC_STORAGE_BIT
       The contents of the data store may be updated after creation
       through calls to glBufferSubData(). If this bit is not set, the
       buffer content may not be directly updated by the client. The data
       argument may be used to specify the initial content of the buffer's
       data store regardless of the presence of the
       GL_DYNAMIC_STORAGE_BIT. Regardless of the presence of this bit,
       buffers may always be updated with server-side calls such as
       glCopyBufferSubData() and glClearBufferSubData().

   GL_MAP_READ_BIT
       The data store may be mapped by the client for read access and a
       pointer in the client's address space obtained that may be read
       from.

   GL_MAP_WRITE_BIT
       The data store may be mapped by the client for write access and a
       pointer in the client's address space obtained that may be written
       through.

   GL_MAP_PERSISTENT_BIT
       The client may request that the server read from or write to the
       buffer while it is mapped. The client's pointer to the data store
       remains valid so long as the data store is mapped, even during
       execution of drawing or dispatch commands.

   GL_MAP_COHERENT_BIT
       Shared access to buffers that are simultaneously mapped for client
       access and are used by the server will be coherent, so long as that
       mapping is performed using glMapBufferRange(). That is, data
       written to the store by either the client or server will be
       immediately visible to the other with no further action taken by
       the application. In particular,

       *   If GL_MAP_COHERENT_BIT is not set and the client performs a
           write followed by a call to the glMemoryBarrier() command with
           the GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT set, then in subsequent
           commands the server will see the writes.

       *   If GL_MAP_COHERENT_BIT is set and the client performs a write,
           then in subsequent commands the server will see the writes.

       *   If GL_MAP_COHERENT_BIT is not set and the server performs a
           write, the application must call glMemoryBarrier() with the
           GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT set and then call
           glFenceSync() with GL_SYNC_GPU_COMMANDS_COMPLETE (or glFinish).
           Then the CPU will see the writes after the sync is complete.

       *   If GL_MAP_COHERENT_BIT is set and the server does a write, the
           app must call FenceSync with GL_SYNC_GPU_COMMANDS_COMPLETE (or
           glFinish()). Then the CPU will see the writes after the sync is
           complete.

   GL_CLIENT_STORAGE_BIT
       When all other criteria for the buffer storage allocation are met,
       this bit may be used by an implementation to determine whether to
       use storage that is local to the server or to the client to serve
       as the backing store for the buffer.

   The allowed combinations of flags are subject to certain restrictions.
   They are as follows:

   *   If flags contains GL_MAP_PERSISTENT_BIT, it must also contain at
       least one of GL_MAP_READ_BIT or GL_MAP_WRITE_BIT.

   *   If flags contains GL_MAP_COHERENT_BIT, it must also contain
       GL_MAP_PERSISTENT_BIT.

NOTES

   glBufferStorage is available only if the GL version is 4.4 or greater.

   glNamedBufferStorage is available only if the GL version is 4.5 or
   greater.

   If data is NULL, a data store of the specified size is still created,
   but its contents remain uninitialized and thus undefined.

ERRORS

   GL_INVALID_ENUM is generated by glBufferStorage if target is not one of
   the accepted buffer targets.

   GL_INVALID_OPERATION is generated by glNamedBufferStorage if buffer is
   not the name of an existing buffer object.

   GL_INVALID_VALUE is generated if size is less than or equal to zero.

   GL_INVALID_OPERATION is generated by glBufferStorage if the reserved
   buffer object name 0 is bound to target.

   GL_OUT_OF_MEMORY is generated if the GL is unable to create a data
   store with the properties requested in flags.

   GL_INVALID_VALUE is generated if flags has any bits set other than
   those defined above.

   GL_INVALID_VALUE error is generated if flags contains
   GL_MAP_PERSISTENT_BIT but does not contain at least one of
   GL_MAP_READ_BIT or GL_MAP_WRITE_BIT.

   GL_INVALID_VALUE is generated if flags contains GL_MAP_COHERENT_BIT,
   but does not also contain GL_MAP_PERSISTENT_BIT.

   GL_INVALID_OPERATION is generated by glBufferStorage if the
   GL_BUFFER_IMMUTABLE_STORAGE flag of the buffer bound to target is
   GL_TRUE.

ASSOCIATED GETS

   glGetBufferSubData()

   glGetBufferParameter() with argument GL_BUFFER_SIZE or GL_BUFFER_USAGE

VERSION SUPPORT

   
                                        OpenGL Version                                         
   
   Function              2.0  2.1  3.0  3.1  3.2  3.3  4.0  4.1  4.2  4.3  4.4  4.5 
   /                                                                                
   Feature                                                                          
   Name                                                                             
   
   glBufferStorage        -    -    -    -    -    -    -    -    -    -          
   
   glNamedBufferStorage   -    -    -    -    -    -    -    -    -    -    -      
   

SEE ALSO

   glBindBuffer(), glBufferSubData(), glMapBuffer(), glUnmapBuffer()

COPYRIGHT

   Copyright  2014 Khronos Group. This material may be distributed
   subject to the terms and conditions set forth in the Open Publication
   License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

COPYRIGHT

   Copyright  2014 Khronos Group

[FIXME: source]                   07/22/2015               GLBUFFERSTORAGE(3G)



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