x11perf(1)


NAME

   x11perf - X11 server performance test program

SYNTAX

   x11perf [ -option ... ]

DESCRIPTION

   The  x11perf program runs one or more performance tests and reports how
   fast an X server can execute the tests.

   Many graphics benchmarks assume that the graphics  device  is  used  to
   display the output of a single fancy graphics application, and that the
   user gets his work done on some other device, like  a  terminal.   Such
   benchmarks  usually  measure  drawing  speed for lines, polygons, text,
   etc.

   Since workstations are not used as standalone graphics engines, but  as
   super-terminals, x11perf measures window management performance as well
   as traditional graphics performance.  x11perf includes  benchmarks  for
   the  time  it  takes to create and map windows (as when you start up an
   application); to map a pre-existing set of windows onto the screen  (as
   when  you  deiconify an application or pop up a menu); and to rearrange
   windows (as when you slosh windows to and fro trying to  find  the  one
   you want).

   x11perf  also measures graphics performance for operations not normally
   used  in  standalone  graphics  displays,  but  are  nonetheless   used
   frequently  by X applications.  Such operations include CopyPlane (used
   to map bitmaps into pixels), scrolling  (used  in  text  windows),  and
   various  stipples  and  tiles  (used  for  CAD  and  color half-toning,
   respectively).

   x11perf should be used to analyze particular strengths  and  weaknesses
   of  servers, and is most useful to a server writer who wants to analyze
   and improve a server.  x11perf is  meant  to  comprehensively  exercise
   just  about every X11 operation you can perform; it does not purport to
   be a representative sample of  the  operations  that  X11  applications
   actually  use.  While it can be used as a benchmark, it was written and
   is intended as a performance testing tool.

   As such, x11perf  DOES  NOT  whittle  down  measurements  to  a  single
   ``HeXStones''  or  ``MeXops''  number.   We consider such numbers to be
   uninformative at best and misleading at worst.  Some servers which  are
   very  fast  for  certain  applications can be very slow for others.  No
   single number or small set of numbers are  sufficient  to  characterize
   how  an X implementation will perform on all applications.  However, by
   knowledge of your favorite application, you may  be  able  to  use  the
   numbers  x11perf  reports  to  predict  its  performance  on  a given X
   implementation.

   That said, you might also want to look at x11perfcomp(1), a program  to
   compare  the  outputs of different x11perf runs.  You provide a list of
   files containing results from x11perf, and it lays them out in  a  nice
   tabular format.

   For  repeatable results, x11perf should be run using a local connection
   on a freshly-started server.  The default configuration runs each  test
   5  times,  in  order  to see if each trial takes approximately the same
   amount of time.  Strange glitches should be examined; if non-repeatable
   one  might chalk them up to daemons and network traffic.  Each trial is
   run for 5 seconds, in order to reduce  random  time  differences.   The
   number  of  objects  processed per second is displayed to 3 significant
   digits, but you'll be lucky on most UNIX  system  if  the  numbers  are
   actually  consistent  to 2 digits.  x11perf moves the cursor out of the
   test window; you should be careful not to bump the mouse  and  move  it
   back into the window.  (A prize to people who correctly explain why!!).

   Before  running  a test, x11perf determines what the round trip time to
   the server is, and factors this out of the final timing  reported.   It
   ensures  that  the  server has actually performed the work requested by
   fetching a pixel back from the test window, which  means  that  servers
   talking  to graphics accelerators can't claim that they are done, while
   in the meantime the accelerator is painting madly.

   By default x11perf automatically calibrates the number  of  repetitions
   of each test, so that each should take approximately the same length of
   time to run across servers of widely differing speeds.  However,  since
   each  test  must  be run to completion at least once, some slow servers
   may take a very long  time,  particularly  on  the  window  moving  and
   resizing tests, and on the arc drawing tests.

   All  timing reports are for the smallest object involved.  For example,
   the line tests use a PolyLine request to paint several lines  at  once,
   but report how many lines per second the server can paint, not how many
   PolyLine requests per second.  Text tests paint a line  of  characters,
   but  report  on the number of characters per second.  Some window tests
   map, unmap, or move a single parent window,  but  report  on  how  many
   children windows per second the server can map, unmap, or move.

   The current program is mostly the responsibility of Joel McCormack.  It
   is based upon the x11perf developed by Phil Karlton, Susan Angebranndt,
   Chris  Kent,  Mary  Walker,  and  Todd  Newman,  who  wanted  to assess
   performance differences between various servers.   Several  tests  were
   added   in  order to write and tune the PMAX (DECStation 3100) servers.
   For a general release to the  world,  x11perf  was  rewritten  to  ease
   making  comparisons  between  widely  varying  machines,  to cover most
   important (and unimportant) X functionality, and to  exercise  graphics
   operations   in  as  many  different  orientations  and  alignments  as
   possible.

OPTIONS

   x11perf is solely Xlib based, and accepts the options listed below:

   -display host:dpy
                 Specifies which display to use.

   -sync         Runs the tests in synchronous mode.  Normally only useful
                 for debugging x11perf .

   -pack         Runs  rectangle  tests so that they pack rectangles right
                 next to each other.  This makes it easy to  debug  server
                 code  for stipples and tiles...if the pattern looks ugly,
                 you've got alignment problems.

   -repeat <n>   Repeats each test n times (by default each test is run  5
                 times).

   -time <s>     Specifies  how  long  in  seconds each test should be run
                 (default 5 seconds).

   -all          Runs all tests.  This may take a while.

   -range <test1>[,<test2>]
                 Runs all the tests starting from the specified name test1
                 until the name test2, including both the specified tests.
                 The testnames should be one of the options starting  from
                 -dot. (eg) -range line100 will perform the tests from the
                 100 pixel line test, and go on till the last test, -range
                 line100,dline10   will  do  the  tests  from  line100  to
                 dline10.

   -labels       Generates just  the  descriptive  labels  for  each  test
                 specified.  See x11perfcomp for more details.

   -fg color-or-pixel
                 Specifies the foreground color or pixel value to use.

   -bg color-or-pixel
                 Specifies the background color or pixel value to use.

   -clips default
                 Default number of clip windows.

   -ddbg color-or-pixel
                 Specifies the color or pixel value to use for drawing the
                 odd segments of a DoubleDashed line or  arc.   This  will
                 default to the bg color.

   -rop <rop0 rop1 ...>
                 Use  specified  raster  ops  (default  is  GXcopy).  This
                 option only affects  graphics  benchmarks  in  which  the
                 graphics function is actually used.

   -pm <pm0 pm1 ...>
                 Use  specified  planemasks  (default is ~0).  This option
                 only affects graphics benchmarks in which  the  planemask
                 is actually used.

   -depth <depth>
                 Use  a  visual  with <depth> planes per pixel (default is
                 the default visual).

   -vclass <vclass>
                 Use a visual with of class  <vclass>.   <vclass>  can  be
                 StaticGray,    GrayScale,    StaticColor,    PseudoColor,
                 TrueColor,  or  DirectColor.   (default  is  the  default
                 visual).

   -reps <n>     Specify  the  repetition  count  (Default  is number that
                 takes approx. 5 seconds)

   -subs <s0 s1 ...>
                 Specify the number of sub windows to use  in  the  Window
                 tests.  Default is  4, 16, 25, 50, 75, 100 and 200.

   -v1.2         Perform  only x11perf Version 1.2 tests using Version 1.2
                 semantics.

   -v1.3         Perform only x11perf Version 1.3 tests using Version  1.3
                 semantics.

   -su           Set  the  save_under  window  attribute  to  True  on all
                 windows created by x11perf.  Default is False.

   -bs <backing_store_hint>
                 Set the backing_store window attribute to the given value
                 on  all  windows created by x11perf. <backing_store_hint>
                 can be WhenMapped or Always.  Default is NotUseful.

   -dot          Dot.

   -rect1        1x1 solid-filled rectangle.

   -rect10       10x10 solid-filled rectangle.

   -rect100      100x100 solid-filled rectangle.

   -rect500      500x500 solid-filled rectangle.

   -srect1       1x1 transparent stippled rectangle, 8x8 stipple pattern.

   -srect10      10x10  transparent  stippled   rectangle,   8x8   stipple
                 pattern.

   -srect100     100x100   transparent  stippled  rectangle,  8x8  stipple
                 pattern.

   -srect500     500x500  transparent  stippled  rectangle,  8x8   stipple
                 pattern.

   -osrect1      1x1 opaque stippled rectangle, 8x8 stipple pattern.

   -osrect10     10x10 opaque stippled rectangle, 8x8 stipple pattern.

   -osrect100    100x100 opaque stippled rectangle, 8x8 stipple pattern.

   -osrect500    500x500 opaque stippled rectangle, 8x8 stipple pattern.

   -tilerect1    1x1 tiled rectangle, 4x4 tile pattern.

   -tilerect10   10x10 tiled rectangle, 4x4 tile pattern.

   -tilerect100  100x100 tiled rectangle, 4x4 tile pattern.

   -tilerect500  500x500 tiled rectangle, 4x4 tile pattern.

   -oddsrect1    1x1   transparent   stippled   rectangle,  17x15  stipple
                 pattern.

   -oddsrect10   10x10  transparent  stippled  rectangle,  17x15   stipple
                 pattern.

   -oddsrect100  100x100  transparent  stippled  rectangle,  17x15 stipple
                 pattern.

   -oddsrect500  500x500 transparent  stippled  rectangle,  17x15  stipple
                 pattern.

   -oddosrect1   1x1 opaque stippled rectangle, 17x15 stipple pattern.

   -oddosrect10  10x10 opaque stippled rectangle, 17x15 stipple pattern.

   -oddosrect100 100x100 opaque stippled rectangle, 17x15 stipple pattern.

   -oddosrect500 500x500 opaque stippled rectangle, 17x15 stipple pattern.

   -oddtilerect1 1x1 tiled rectangle, 17x15 tile pattern.

   -oddtilerect10
                 10x10 tiled rectangle, 17x15 tile pattern.

   -oddtilerect100
                 100x100 tiled rectangle, 17x15 tile pattern.

   -oddtilerect500
                 500x500 tiled rectangle, 17x15 tile pattern.

   -bigsrect1    1x1 stippled rectangle, 161x145 stipple pattern.

   -bigsrect10   10x10 stippled rectangle, 161x145 stipple pattern.

   -bigsrect100  100x100 stippled rectangle, 161x145 stipple pattern.

   -bigsrect500  500x500 stippled rectangle, 161x145 stipple pattern.

   -bigosrect1   1x1 opaque stippled rectangle, 161x145 stipple pattern.

   -bigosrect10  10x10 opaque stippled rectangle, 161x145 stipple pattern.

   -bigosrect100 100x100   opaque   stippled  rectangle,  161x145  stipple
                 pattern.

   -bigosrect500 500x500  opaque  stippled  rectangle,   161x145   stipple
                 pattern.

   -bigtilerect1 1x1 tiled rectangle, 161x145 tile pattern.

   -bigtilerect10
                 10x10 tiled rectangle, 161x145 tile pattern.

   -bigtilerect100
                 100x100 tiled rectangle, 161x145 tile pattern.

   -bigtilerect500
                 500x500 tiled rectangle, 161x145 tile pattern.

   -eschertilerect1
                 1x1 tiled rectangle, 215x208 tile pattern.

   -eschertilerect10
                 10x10 tiled rectangle, 215x208 tile pattern.

   -eschertilerect100
                 100x100 tiled rectangle, 215x208 tile pattern.

   -eschertilerect500
                 500x500 tiled rectangle, 215x208 tile pattern.

   -seg1         1-pixel thin line segment.

   -seg10        10-pixel thin line segment.

   -seg100       100-pixel thin line segment.

   -seg500       500-pixel thin line segment.

   -seg100c1     100-pixel thin line segment (1 obscuring rectangle).

   -seg100c2     100-pixel thin line segment (2 obscuring rectangles).

   -seg100c3     100-pixel thin line segment (3 obscuring rectangles).

   -dseg10       10-pixel thin dashed segment (3 on, 2 off).

   -dseg100      100-pixel thin dashed segment (3 on, 2 off).

   -ddseg100     100-pixel thin double-dashed segment (3 fg, 2 bg).

   -hseg10       10-pixel thin horizontal line segment.

   -hseg100      100-pixel thin horizontal line segment.

   -hseg500      500-pixel thin horizontal line segment.

   -vseg10       10-pixel thin vertical line segment.

   -vseg100      100-pixel thin vertical line segment.

   -vseg500      500-pixel thin vertical line segment.

   -whseg10      10-pixel wide horizontal line segment.

   -whseg100     100-pixel wide horizontal line segment.

   -whseg500     500-pixel wide horizontal line segment.

   -wvseg10      10-pixel wide vertical line segment.

   -wvseg100     100-pixel wide vertical line segment.

   -wvseg500     500-pixel wide vertical line segment.

   -line1        1-pixel thin (width 0) line.

   -line10       10-pixel thin line.

   -line100      100-pixel thin line.

   -line500      500-pixel thin line.

   -dline10      10-pixel thin dashed line (3 on, 2 off).

   -dline100     100-pixel thin dashed line (3 on, 2 off).

   -ddline100    100-pixel thin double-dashed line (3 fg, 2 bg).

   -wline10      10-pixel line, line width 1.

   -wline100     100-pixel line, line width 10.

   -wline500     500-pixel line, line width 50.

   -wdline100    100-pixel dashed line, line width 10 (30 on, 20 off).

   -wddline100   100-pixel  double-dashed  line,  line width 10 (30 fg, 20
                 bg).

   -orect10      10x10 thin rectangle outline.

   -orect100     100-pixel thin vertical line segment.

   -orect500     500-pixel thin vertical line segment.

   -worect10     10x10 wide rectangle outline.

   -worect100    100-pixel wide vertical line segment.

   -worect500    500-pixel wide vertical line segment.

   -circle1      1-pixel diameter thin (line width 0) circle.

   -circle10     10-pixel diameter thin circle.

   -circle100    100-pixel diameter thin circle.

   -circle500    500-pixel diameter thin circle.

   -dcircle100   100-pixel diameter thin dashed circle (3 on, 2 off).

   -ddcircle100  100-pixel diameter thin double-dashed  circle  (3  fg,  2
                 bg).

   -wcircle10    10-pixel diameter circle, line width 1.

   -wcircle100   100-pixel diameter circle, line width 10.

   -wcircle500   500-pixel diameter circle, line width 50.

   -wdcircle100  100-pixel  diameter  dashed circle, line width 10 (30 on,
                 20 off).

   -wddcircle100 100-pixel diameter double-dashed circle,  line  width  10
                 (30 fg, 20 bg).

   -pcircle10    10-pixel  diameter  thin  partial circle, orientation and
                 arc angle evenly distributed.

   -pcircle100   100-pixel diameter thin partial circle.

   -wpcircle10   10-pixel diameter wide partial circle.

   -wpcircle100  100-pixel diameter wide partial circle.

   -fcircle1     1-pixel diameter filled circle.

   -fcircle10    10-pixel diameter filled circle.

   -fcircle100   100-pixel diameter filled circle.

   -fcircle500   500-pixel diameter filled circle.

   -fcpcircle10  10-pixel diameter  partial  filled  circle,  chord  fill,
                 orientation and arc angle evenly distributed.

   -fcpcircle100 100-pixel diameter partial filled circle, chord fill.

   -fspcircle10  10-pixel  diameter partial filled circle, pie slice fill,
                 orientation and arc angle evenly distributed.

   -fspcircle100 100-pixel diameter partial filled circle, pie slice fill.

   -ellipse10    10-pixel diameter thin (line width 0) ellipse, major  and
                 minor axis sizes evenly distributed.

   -ellipse100   100-pixel diameter thin ellipse.

   -ellipse500   500-pixel diameter thin ellipse.

   -dellipse100  100-pixel diameter thin dashed ellipse (3 on, 2 off).

   -ddellipse100 100-pixel  diameter  thin  double-dashed ellipse (3 fg, 2
                 bg).

   -wellipse10   10-pixel diameter ellipse, line width 1.

   -wellipse100  100-pixel diameter ellipse, line width 10.

   -wellipse500  500-pixel diameter ellipse, line width 50.

   -wdellipse100 100-pixel diameter dashed ellipse, line width 10 (30  on,
                 20 off).

   -wddellipse100
                 100-pixel  diameter  double-dashed ellipse, line width 10
                 (30 fg, 20 bg).

   -pellipse10   10-pixel diameter thin partial ellipse.

   -pellipse100  100-pixel diameter thin partial ellipse.

   -wpellipse10  10-pixel diameter wide partial ellipse.

   -wpellipse100 100-pixel diameter wide partial ellipse.

   -fellipse10   10-pixel diameter filled ellipse.

   -fellipse100  100-pixel diameter filled ellipse.

   -fellipse500  500-pixel diameter filled ellipse.

   -fcpellipse10 10-pixel diameter partial filled ellipse, chord fill.

   -fcpellipse100
                 100-pixel diameter partial filled ellipse, chord fill.

   -fspellipse10 10-pixel diameter partial filled ellipse, pie slice fill.

   -fspellipse100
                 100-pixel diameter  partial  filled  ellipse,  pie  slice
                 fill.

   -triangle1    Fill 1-pixel/side triangle.

   -triangle10   Fill 10-pixel/side triangle.

   -triangle100  Fill 100-pixel/side triangle.

   -trap1        Fill 1x1 trapezoid.

   -trap10       Fill 10x10 trapezoid.

   -trap100      Fill 100x100 trapezoid.

   -trap300      Fill 300x300 trapezoid.

   -strap1       Fill  1x1  transparent  stippled  trapezoid,  8x8 stipple
                 pattern.

   -strap10      Fill 10x10 transparent stippled  trapezoid,  8x8  stipple
                 pattern.

   -strap100     Fill  100x100 transparent stippled trapezoid, 8x8 stipple
                 pattern.

   -strap300     Fill 300x300 transparent stippled trapezoid, 8x8  stipple
                 pattern.

   -ostrap1      Fill   10x10   opaque  stippled  trapezoid,  8x8  stipple
                 pattern.

   -ostrap10     Fill  10x10  opaque  stippled  trapezoid,   8x8   stipple
                 pattern.

   -ostrap100    Fill  100x100  opaque  stippled  trapezoid,  8x8  stipple
                 pattern.

   -ostrap300    Fill  300x300  opaque  stippled  trapezoid,  8x8  stipple
                 pattern.

   -tiletrap1    Fill 10x10 tiled trapezoid, 4x4 tile pattern.

   -tiletrap10   Fill 10x10 tiled trapezoid, 4x4 tile pattern.

   -tiletrap100  Fill 100x100 tiled trapezoid, 4x4 tile pattern.

   -tiletrap300  Fill 300x300 tiled trapezoid, 4x4 tile pattern.

   -oddstrap1    Fill  1x1  transparent  stippled trapezoid, 17x15 stipple
                 pattern.

   -oddstrap10   Fill 10x10 transparent stippled trapezoid, 17x15  stipple
                 pattern.

   -oddstrap100  Fill   100x100   transparent  stippled  trapezoid,  17x15
                 stipple pattern.

   -oddstrap300  Fill  300x300  transparent  stippled   trapezoid,   17x15
                 stipple pattern.

   -oddostrap1   Fill  10x10  opaque  stippled  trapezoid,  17x15  stipple
                 pattern.

   -oddostrap10  Fill  10x10  opaque  stippled  trapezoid,  17x15  stipple
                 pattern.

   -oddostrap100 Fill  100x100  opaque  stippled  trapezoid, 17x15 stipple
                 pattern.

   -oddostrap300 Fill 300x300 opaque  stippled  trapezoid,  17x15  stipple
                 pattern.

   -oddtiletrap1 Fill 10x10 tiled trapezoid, 17x15 tile pattern.

   -oddtiletrap10
                 Fill 10x10 tiled trapezoid, 17x15 tile pattern.

   -oddtiletrap100
                 Fill 100x100 tiled trapezoid, 17x15 tile pattern.

   -oddtiletrap300
                 Fill 300x300 tiled trapezoid, 17x15 tile pattern.

   -bigstrap1    Fill  1x1 transparent stippled trapezoid, 161x145 stipple
                 pattern.

   -bigstrap10   Fill  10x10  transparent  stippled   trapezoid,   161x145
                 stipple pattern.

   -bigstrap100  Fill  100x100  transparent  stippled  trapezoid,  161x145
                 stipple pattern.

   -bigstrap300  Fill  300x300  transparent  stippled  trapezoid,  161x145
                 stipple pattern.

   -bigostrap1   Fill  10x10  opaque  stippled  trapezoid, 161x145 stipple
                 pattern.

   -bigostrap10  Fill 10x10 opaque  stippled  trapezoid,  161x145  stipple
                 pattern.

   -bigostrap100 Fill  100x100  opaque stippled trapezoid, 161x145 stipple
                 pattern.

   -bigostrap300 Fill 300x300 opaque stippled trapezoid,  161x145  stipple
                 pattern.

   -bigtiletrap1 Fill 10x10 tiled trapezoid, 161x145 tile pattern.

   -bigtiletrap10
                 Fill 10x10 tiled trapezoid, 161x145 tile pattern.

   -bigtiletrap100
                 Fill 100x100 tiled trapezoid, 161x145 tile pattern.

   -bigtiletrap300
                 Fill 300x300 tiled trapezoid, 161x145 tile pattern.

   -eschertiletrap1
                 Fill 1x1 tiled trapezoid, 216x208 tile pattern.

   -eschertiletrap10
                 Fill 10x10 tiled trapezoid, 216x208 tile pattern.

   -eschertiletrap100
                 Fill 100x100 tiled trapezoid, 216x208 tile pattern.

   -eschertiletrap300
                 Fill 300x300 tiled trapezoid, 216x208 tile pattern.

   -complex10    Fill 10-pixel/side complex polygon.

   -complex100   Fill 100-pixel/side complex polygon.

   -64poly10convex
                 Fill 10x10 convex 64-gon.

   -64poly100convex
                 Fill 100x100 convex 64-gon.

   -64poly10complex
                 Fill 10x10 complex 64-gon.

   -64poly100complex
                 Fill 100x100 complex 64-gon.

   -ftext        Character in 80-char line (6x13).

   -f8text       Character in 70-char line (8x13).

   -f9text       Character in 60-char line (9x15).

   -f14text16    2-byte character in 40-char line (k14).

   -tr10text     Character in 80-char line (Times-Roman 10).

   -tr24text     Character in 30-char line (Times-Roman 24).

   -polytext     Character in 20/40/20 line (6x13, Times-Roman 10, 6x13).

   -polytext16   2-byte character in 7/14/7 line (k14, k24).

   -fitext       Character in 80-char image line (6x13).

   -f8itext      Character in 70-char image line (8x13).

   -f9itext      Character in 60-char image line (9x15).

   -f14itext16   2-byte character in 40-char image line (k14).

   -f24itext16   2-byte character in 23-char image line (k24).

   -tr10itext    Character in 80-char image line (Times-Roman 10).

   -tr24itext    Character in 30-char image line (Times-Roman 24).

   -scroll10     Scroll 10x10 pixels vertically.

   -scroll100    Scroll 100x100 pixels vertically.

   -scroll500    Scroll 500x500 pixels vertically.

   -copywinwin10 Copy 10x10 square from window to window.

   -copywinwin100
                 Copy 100x100 square from window to window.

   -copywinwin500
                 Copy 500x500 square from window to window.

   -copypixwin10 Copy 10x10 square from pixmap to window.

   -copypixwin100
                 Copy 100x100 square from pixmap to window.

   -copypixwin500
                 Copy 500x500 square from pixmap to window.

   -copywinpix10 Copy 10x10 square from window to pixmap.

   -copywinpix100
                 Copy 100x100 square from window to pixmap.

   -copywinpix500
                 Copy 500x500 square from window to pixmap.

   -copypixpix10 Copy 10x10 square from pixmap to pixmap.

   -copypixpix100
                 Copy 100x100 square from pixmap to pixmap.

   -copypixpix500
                 Copy 500x500 square from pixmap to pixmap.

   -copyplane10  Copy 10x10 1-bit deep plane.

   -copyplane100 Copy 100x100 1-bit deep plane.

   -copyplane500 Copy 500x500 1-bit deep plane.

   -putimage10   PutImage 10x10 square.

   -putimage100  PutImage 100x100 square.

   -putimage500  PutImage 500x500 square.

   -putimagexy10 PutImage XY format 10x10 square.

   -putimagexy100
                 PutImage XY format 100x100 square.

   -putimagexy500
                 PutImage XY format 500x500 square.

   -shmput10     PutImage 10x10 square, MIT shared memory extension.

   -shmput100    PutImage 100x100 square, MIT shared memory extension.

   -shmput500    PutImage 500x500 square, MIT shared memory extension.

   -shmputxy10   PutImage  XY  format  10x10  square,  MIT  shared  memory
                 extension.

   -shmputxy100  PutImage XY format  100x100  square,  MIT  shared  memory
                 extension.

   -shmputxy500  PutImage  XY  format  500x500  square,  MIT shared memory
                 extension.

   -getimage10   GetImage 10x10 square.

   -getimage100  GetImage 100x100 square.

   -getimage500  GetImage 500x500 square.

   -getimagexy10 GetImage XY format 10x10 square.

   -getimagexy100
                 GetImage XY format 100x100 square.

   -getimagexy500
                 GetImage XY format 500x500 square.

   -noop         X protocol NoOperation.

   -atom         GetAtomName.

   -pointer      QueryPointer.

   -prop         GetProperty.

   -gc           Change graphics context.

   -create       Create child window and map using MapSubwindows.

   -ucreate      Create unmapped window.

   -map          Map child window via MapWindow on parent.

   -unmap        Unmap child window via UnmapWindow on parent.

   -destroy      Destroy child window via DestroyWindow parent.

   -popup        Hide/expose window via Map/Unmap popup window.

   -move         Move window.

   -umove        Moved unmapped window.

   -movetree     Move window via MoveWindow on parent.

   -resize       Resize window.

   -uresize      Resize unmapped window.

   -circulate    Circulate lowest window to top.

   -ucirculate   Circulate unmapped window to top.

X DEFAULTS

   There are no X defaults used by this program.

SEE ALSO

   X(7), x11perfcomp(1)

AUTHORS

   Joel McCormack
   Phil Karlton
   Susan Angebranndt
   Chris Kent
   Keith Packard
   Graeme Gill





Opportunity


Personal Opportunity - Free software gives you access to billions of dollars of software at no cost. Use this software for your business, personal use or to develop a profitable skill. Access to source code provides access to a level of capabilities/information that companies protect though copyrights. Open source is a core component of the Internet and it is available to you. Leverage the billions of dollars in resources and capabilities to build a career, establish a business or change the world. The potential is endless for those who understand the opportunity.

Business Opportunity - Goldman Sachs, IBM and countless large corporations are leveraging open source to reduce costs, develop products and increase their bottom lines. Learn what these companies know about open source and how open source can give you the advantage.





Free Software


Free Software provides computer programs and capabilities at no cost but more importantly, it provides the freedom to run, edit, contribute to, and share the software. The importance of free software is a matter of access, not price. Software at no cost is a benefit but ownership rights to the software and source code is far more significant.


Free Office Software - The Libre Office suite provides top desktop productivity tools for free. This includes, a word processor, spreadsheet, presentation engine, drawing and flowcharting, database and math applications. Libre Office is available for Linux or Windows.





Free Books


The Free Books Library is a collection of thousands of the most popular public domain books in an online readable format. The collection includes great classical literature and more recent works where the U.S. copyright has expired. These books are yours to read and use without restrictions.


Source Code - Want to change a program or know how it works? Open Source provides the source code for its programs so that anyone can use, modify or learn how to write those programs themselves. Visit the GNU source code repositories to download the source.





Education


Study at Harvard, Stanford or MIT - Open edX provides free online courses from Harvard, MIT, Columbia, UC Berkeley and other top Universities. Hundreds of courses for almost all major subjects and course levels. Open edx also offers some paid courses and selected certifications.


Linux Manual Pages - A man or manual page is a form of software documentation found on Linux/Unix operating systems. Topics covered include computer programs (including library and system calls), formal standards and conventions, and even abstract concepts.