World(3I)

NAME

   World - control a display

SYNOPSIS

   #include <InterViews/world.h>

DESCRIPTION

   A world was an application's connection to a particular display.  It is
   currently provided for backward compatibility.

PUBLIC OPERATIONS

   World(

       const char* classname, int& argc, char** argv
       OptionDesc* = nil, PropertyData* = nil
   )
          Construct the world object for a display.  The world's  instance
          name  comes from the -name option if it was given; otherwise the
          instance name comes from the environment variable  RESOURCE_NAME
          if  it  is nonnil.  If the name has still not been defined, then
          argv[0] with all leading  directories  stripped  is  used.   The
          following   arguments  are  interpreted  automatically  and  are
          removed from argv:

          -background    next argument sets the background color
          -bg            same as -background
          -display       next argument specifies the target workstation display
          -foreground    next argument sets the foreground color
          -fg            same as -foreground
          -fn            same as -font
          -font          next argument sets the text font
          -geometry      next argument sets the first top-level interactor's position and size
          -iconic        starts up the first top-level interactor in iconic form
          -name          next argument sets the instance name of all top-level interactors
                         that don't have their own instance names
          -reverse       swaps default foreground and background colors
          -rv            same as -reverse
          -synchronous   force synchronous operation with the window system
          -title         next argument sets the first top-level interactor's title bar name
          -xrm           next argument sets an ``attribute: value'' property
   The geometry specification has the form ``=WxH+XOFF+YOFF''.  A negative
   XOFF  (YOFF)  specifies  the  offset of the interactor's right (bottom)
   edge from the right (bottom) side of the screen.  The constructor  sets
   argc to the number of uninterpreted arguments that remain.

   If non-nil, the OptionDesc* parameter is an array of option descriptors
   used to parse  application-specific  attributes.   OptionDesc  contains
   four  fields:  a  name  used on the command line, a path specifying the
   attribute, a style specifying where the value is, and a default  value.
   Valid   styles   are   OptionPropertyNext  (use  next  argument  as  an
   attribute:value pair, not just the value),  OptionValueNext  (use  next
   argument   as   value),   OptionValueImplicit   (use   default  value),
   OptionValueIsArg (use argument as  value),  and  OptionValueAfter  (use
   remainder  of  argument  as  value).   If  non-nil,  the  PropertyData*
   parameter is an array of structures  that  each  contain  three  string
   fields:  a path specifying the attribute, a value specifying the value,
   and a type specifying the type name.  Attributes  are  entered  in  the
   following  order:  first  any  application  defaults  (specified by the
   PropertyData array), then application defaults  from  /usr/lib/X11/app-
   defaults/classname,  then  user defaults (usually in $HOME/.Xdefaults),
   and  finally  command-line  arguments.   Thus,  command-line  arguments
   override user defaults, and both override application defaults.

   const char* name()
          Return the instance name associated with the world.

   const char* classname()
          Return the class name associated with the world.

   int argc()
          Return the number of arguments passed to the world (not counting
          those that were interpreted by the constructor).

   char** argv()
          Return the argument vector passed to the world.

   Font* font()
          Return the default font associated with the display.  If a value
          for  ``font'' is defined at the top-level of the property sheet,
          then it is used.  Otherwise, a system default is used.

   Color* foreground()
          Return the default foreground color associated with the display.
          If a value for ``foreground'' is defined at the top-level of the
          property sheet, then it is used.  Otherwise, a system default is
          used.

   Color* background()
          Return the default background color associated with the display.
          If a value for ``background'' is defined at the top-level of the
          property sheet, then it is used.  Otherwise, a system default is
          used.

   boolean shaped_windows()
          Return whether the display supports non-rectangular windows.

   boolean double_buffered()
          Return whether windows on  the  display  should  by  default  be
          double-buffered.

   virtual void flush()
          Repair  all  damaged  windows  on  the display and then send any
          pending requests to the window system.

   virtual void sync()
          Repair all damaged windows on  the  display,  send  any  pending
          requests  to  the window system, and wait for an acknowledgement
          from the window system.

   Coord width()
          Return the width in coordinates of the current screen associated
          with the display.

   Coord height()
          Return   the   height  in  coordinates  of  the  current  screen
          associated with the display.

   virtual void run()
          Read events from the display, handling them as they arrive,  and
          stopping when quit is called.

   virtual void quit()
          Terminate the run loop.

   virtual boolean pending()
          Return whether any events are waiting to be read.

   virtual void read(Event&)
          Read the next event from the world associated with the event.

   virtual boolean read(long sec, long usec, Event&)
          Read  the  next  event from the world associated with the event,
          but do not wait more than sec  seconds  and  usec  microseconds.
          Return whether an event was found in the given time.

   virtual void unread(Event&)
          Put  the  event back on the input queue for the world associated
          with the event.

   virtual void poll(Event&)
          Set the event to an artificial motion event based on the current
          pointer  position  and  the  state of the buttons and meta-keys.
          virtual void SetScreen(int s) Set the current screen to s.

   static World* current()
          Return the current world.  The current world is set when a world
          is  created  or  an event is received for the display associated
          with a world.



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