starwars(6x)


NAME

   starwars - draws a perspective text crawl, like at the beginning of the
   movie

SYNOPSIS

   starwars  [-display  host:display.screen]  [-window]  [-root]  [-visual
   visual]  [-delay  microseconds]  [-program  command]  [-size  integer ]
   [-columns integer] [-wrap  |  -no-wrap]  [-left  |  -center  |  -right]
   [-lines  integer]  [-spin float] [-steps integer] [-delay usecs] [-font
   xlfd] [-no-textures] [-no-smooth] [-no-thick] [-fps]

DESCRIPTION

   The starwars program runs another program to generate a stream of text,
   then  animates  that text receeding into the background at an angle, in
   front of a star field.

OPTIONS

   starwars accepts the following options:

   -window Draw on a newly-created window.  This is the default.

   -root   Draw on the root window.

   -install
           Install a private colormap for the window.

   -visual visual
           Specify which visual to use.  Legal values are the  name  of  a
           visual  class,  or the id number (decimal or hex) of a specific
           visual.

   -program sh-command
           The command to run to  generate  the  text  to  display.   This
           option  may  be  any string acceptable to /bin/sh.  The program
           will be run at the end of a pipe, and any  characters  that  it
           prints  to  stdout  will be printed on the starwars window.  If
           the program exits, it will be  launched  again  after  we  have
           processed all the text it produced.

           Note  that  starwars  is not a terminal emulator: programs that
           try to directly address the screen will not do what  you  might
           expect.  This program merely draws the characters on the screen
           left to right, top to bottom, in perspective.  Lines (may) wrap
           when they reach the right edge.

           In  other  words,  programs  like  fortune(1)  will  work,  but
           programs like top(1) won't.

           Some examples:
           starwars -program 'cat /usr/src/linux*/README'
           starwars -columns 30 -program 'ping www.starwars.com'
           starwars -left -no-wrap -program 'ps -auxwwf'
           starwars -left -no-wrap -columns 45 -program 'top -bn1'
           starwars -left -columns 40 -program 'od -txC /dev/urandom'
           starwars -font fixed -program 'od -txC /dev/urandom'

   -size integer
           How large a font to use, in points.  (Well, in  some  arbitrary
           unit   we're  calling  "points"  for  the  sake  of  argument.)
           Default: 24.

   -columns integer
           How many columns of text should be visible on the  bottom  line
           of the screen.  Default: 60.

           Only  one  of  -columns and -size may be specified; if both are
           specified, -columns takes priority.

   -wrap   Word-wrap lines when they reach the rightmost column.  This  is
           the default.

   -no-wrap
           Do  not  word-wrap: just let the lines go off the right side of
           the screen.

   -left | -center | -right
           Whether to align the text flush left, centered, or flush right.
           The default is centered.

   -lines integer
           How  many  lines  should  be allowed to be on the screen before
           they fall off the end.  The default is 125.

   -spin float
           The star field on the background slowly rotates.  This  is  how
           fast.  The default is 0.03.

   -steps integer
           How  many  steps  should  be used to scroll a single line.  The
           default is 35.  If the animation looks jerky to  you,  increase
           this number.

   -delay usecs
           The  delay  between  steps  of  the animation; default is 40000
           (1/25th second.)

   -font font-name
           The name of the font to use.  For best effect, this should be a
           large  font  (at  least  36  points.)  The bigger the font, the
           better looking the characters will be.  Note that the  size  of
           this font affects only the clarity of the characters, not their
           size on the  screen:  for  that,  use  the  -size  or  -columns
           options.

           Default: -*-utopia-bold-r-normal-*-*-720-*-*-*-*-iso8859-1

   -no-textures
           Instead  of texture-mapping a real font to render the text, use
           a built-in font composed of line segments.  On  graphics  cards
           without  texture  support, the line-segment font will have much
           better performance.

   -no-smooth
           When using the line-segment font, turn off anti-aliasing of the
           lines used to draw the font.  This will make the text blockier,
           but may improve performance.

   -no-thick
           When using the line-segment font, turn off use of  thick  lines
           for the characters that are close to the foreground.  This will
           make the  text  appear  unnaturally  skinny,  but  may  improve
           performance.

   -fps    Display the current frame rate, CPU load, and polygon count.

ENVIRONMENT

   DISPLAY to get the default host and display number.

   XENVIRONMENT
           to  get  the  name of a resource file that overrides the global
           resources stored in the RESOURCE_MANAGER property.

SEE ALSO

   xscreensaver(1),   xscreensaver-text(1),   fortune(1),    phosphor(6x),
   apple2(6x),  fontglide(6x),  ljlatest(6x), dadadodo(1), webcollage(6x),
   driftnet(1) EtherPEG, EtherPeek

COPYRIGHT

   Copyright    1998-2005  by  Jamie  Zawinski  and   Claudio   Matsuoka.
   Permission to use, copy, modify, distribute, and sell this software and
   its documentation for  any  purpose  is  hereby  granted  without  fee,
   provided  that the above copyright notice appear in all copies and that
   both that  copyright  notice  and  this  permission  notice  appear  in
   supporting  documentation.   No  representations  are  made  about  the
   suitability of this software for any purpose.  It is provided  "as  is"
   without express or implied warranty.

AUTHOR

   Jamie      Zawinski      <jwz@jwz.org>     and     Claudio     Matauoka
   <claudio@helllabs.org>





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