Perspective(3I)

NAME

   Perspective - visible portion of an interactor

SYNOPSIS

   #include <InterViews/perspective.h>

DESCRIPTION

   A  perspective  object  describes  which  part of an interactor's total
   display area is visible in the interactor's canvas.  The  main  use  of
   perspectives  is  for scrolling, panning, and zooming interactors.  The
   member variables (x0, y0) define the origin of the interactor's display
   area; width and height define the total height of the area.  The member
   variables (curx, cury) define the lower-left corner of the interactor's
   canvas  relative  to  the total area; curwidth and curheight define how
   much of the total area is displayed in the canvas.

   The member variables sx,  sy,  lx,  and  ly  specify  small  and  large
   increments  in each dimension.  These increments are used by a scroller
   to implement line and page scrolling.

PUBLIC OPERATIONS

   Perspective()
          Define a new perspective with all member  variables  initialized
          to zero.

   void Attach(Interactor*)
          Add to the list of interactors that are interested in updates to
          the perspective.   These  interactors  reflect  the  perspective
          visually; examples include scrollers and sliders.

   void Detach(Interactor*)
          Remove  an  interactor  from  the  list  of  those interested in
          updates.  This operation should be called from the  interactor's
          destructor.

   void Init(Coord x0, Coord y0, Coord width, Coord height)
          Initialize the perspective display area.

   void Update()
          Notify all the interactors interested in the perspective that it
          has changed.  The perspective's interactor  should  call  Update
          after modifying its perspective.

SEE ALSO

   Adjuster(3I), Interactor(3I), Panner(3I), Scroller(3I)



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